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Exporting

Export a picture, numbered frames or a sprite sheet, or send your animation straight into a Godot project.

Export a picture or frames

  1. Press cmd E.
  2. Pick image for the frame you're on, frames for one PNG per frame, or sprite sheet.
  3. Click export. Without a path, the files go next to the drawing.

Pictures are transparent unless you tick keep the background colour. A sprite sheet comes with a JSON file in Aseprite's layout, with a tag per clip.

Export into a Godot project

  1. In the timeline, click a clip's bar.
  2. Type the folder in your Godot project under Godot folder.
  3. Click export to Godot.

You get the sheet, a SpriteFrames resource with one animation per clip and a scene to drop in. klad remembers the folder, and exporting again keeps Godot's ids, so scenes that use the files keep working.

Export from a script

klad export art.klad --scale 2
klad export art.klad --godot ../game/art/hero

Every option is in the command reference.

From docs/guide/exporting.md in klad at main (0491491).

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