Overview
How to paint and animate in klad, and how your agent paints with you.
The guides are recipes for the editor: one task at a time, with the keys and buttons to do it. You can do all of it by hand; the last guide adds an agent. The reference covers every command of the klad command line and the file format.
Getting started
Get klad, make a drawing and find your way around the window.
Painting
Brushes, colours, the pen and the brush editor.
Selecting and changing strokes
Move, recolour and bend what you drew, yours or the agent's.
Animating frame by frame
The timeline, onion skin, timing, clips and in-betweens.
Posing with bones
Skeletons, weights, poses and IK limbs.
Working with an agent
Hand a drawing to the agent you already use.
Command reference
Every klad command with its options, as klad <command> --help prints them.
File format
What is inside a .klad drawing, down to the byte.
The changelog lists what changed in each release, and the README on GitHub explains how to build klad from source.